Adrian starts fleeing as soon as you initially meet him, leading to a linear chase where you have to progress through fields of apparitions and obstacles in the hopes of catching up to him. Soon after first meeting Adrian, he begins to run away and leaves the player on a sort of goose chase to try to catch up to the enigmatic ghost. I've never seen a game as narratively meandering as The Outbound Ghost. They figured maybe that this small commonality could help figure out exactly who you are and why you might have come to Outbound in the first place. Once they learn that the player character has amnesia, they suggest taking you to meet Adrian, another nearby ghost that also has amnesia. Soon after arriving in Outbound, the player runs into a smattering of various characters such as Michael and Mary, ghosts who still habit where they used to live as humans. You see, The Outbound Ghost has one of the most incongruent narratives I've experienced in quite some time. As an outsider to Outbound, the player is tasked to determine what exactly happened to the town of Outbound and. The ghostly inhabitants of Outbound find themselves burdened to live out their afterlives as incorporeal spirits until they solve their respective burdens that leave them bound to the living world. If that wasn't bad enough, a mysterious serial killer seems to have finished the job, leaving only a handful of remaining ghosts wondering exactly why this fate was thrust upon them. In The Outbound Ghost, you play as an amnesiac spirit arriving in the town of Outbound, a small settlement that recently saw most of its inhabitants perish due to a poisoned water supply. Unfortunately, I instead found Outbound Ghost to be a dull, confusing, and ultimately boring experience that is difficult to recommend to even the most diehard Paper Mario or Bug Fables fan.
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